The occasional musing about design, games, music, etc.

Posts tagged jobs
8 Things Game Design Can Fix In Our Jobs

I play a lot of Starcraft. I play at least 10 hours a week, sometimes more if I’m doing well. What is it about our favorite games that make them occupy so much of our brains for noticeable chunks of the day? Jane McGonigal’s new book, Reality is Broken, points to real tangible (and scientifically proven) reasons why for the past twenty-plus years, people have been gravitating into virtual worlds to get their satisfaction fix. I won’t summarize the book here, as it’s well worth your time to read it.

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aaronwork, jobs, career, game design, games