The occasional musing about design, games, music, etc.

Posts tagged tips
After the brainstorm: 8 questions to find winning ideas

My previous post on brainstorms was intended to help get people out of their element, and generate a slew of new ideas. Ideas that hopefully help make you or your clients do things better, and help reach your goals. Idea generation however, is maybe the easiest part of this whole process. The next place many creative people stumble is in filtering those ideas down to pick winners. I’ve been working on this set of questions to help filter out the weak ideas, and pick the strong ones. To give credit where due, it should be mentioned that I’ve adapted these from the genius Jesse Schell and his awesome set of game design practices. I’ve tried to reframe them for more general application to the type of digital work that I’m involved with.

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8 essential prototyping tips

A big part of innovating with technology is prototyping. you need to take a nascent idea and whip up something quick & dirty that validates your thinking. this is a critical part of wrapping your technological mind around the feasibility of something. here’s a nice list of 8 tips that i try to keep in mind whenever i make a prototype.

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