My previous post on brainstorms was intended to help get people out of their element, and generate a slew of new ideas. Ideas that hopefully help make you or your clients do things better, and help reach your goals. Idea generation however, is maybe the easiest part of this whole process. The next place many creative people stumble is in filtering those ideas down to pick winners. I’ve been working on this set of questions to help filter out the weak ideas, and pick the strong ones. To give credit where due, it should be mentioned that I’ve adapted these from the genius Jesse Schell and his awesome set of game design practices. I’ve tried to reframe them for more general application to the type of digital work that I’m involved with.
Read MoreI like to think I’m pretty decent at brainstorming. Over the years I’ve worked up this list of things that I try to keep in mind while leading a brainstorm. Regardless of leading or participating, or even just ideating to yourself, these tips have helped me out immensely.
Read MoreA big part of innovating with technology is prototyping. you need to take a nascent idea and whip up something quick & dirty that validates your thinking. this is a critical part of wrapping your technological mind around the feasibility of something. here’s a nice list of 8 tips that i try to keep in mind whenever i make a prototype.
Read MoreOccasionally people ask me how they can be more creative with technology. they are curious how i’ve made so many things, know about all sorts of random things, and what keeps me going. so i’ve tried to crystallize some of them into a set of guiding principles. so far, there’s 14 of them. enjoy!
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