Call of Duty: Black Ops 4 - Multiplayer
Worked on the Multiplayer team on Black Ops 4 prior to release. I worked on systems designs and UX frameworks for various features in the MP game mode. Player progression, clans, ranked modes, path-to-pro, best play, pick 10, and lots of others. My general area of focus was social systems and competitive metagame systems.
I worked with my teammates on the Multiplayer team on Black Ops 4 prior to release. I designed systems and UX frameworks for various features in the MP game mode. Player progression, clans, ranked modes, path-to-pro, best play, pick 10, and several others. My general area of focus was social systems and competitive metagame systems.